Hitman: HD Trilogy Review

The Baldy-Eagle Strikes Again!

Bioshock Infinite Review

The AI Partner of your Dreams is Here

Breaking Down the New GTA V Screens

Listen to Roger Pick Apart These Sexy New Pics

Peeling Back the Layers of the Bioshock Infinite Onion

What the hell just happend and why can't I stop crying?!?!

Why Does Sony Love Indie Developers So Much?

Because Sony Wants to Get in Their Pants

$60 Price Point

Too Expensive or Just Right?

Why Is Bioshock So Loved?

Could it really be THAT good?

Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Monday, December 10, 2012

The Last of Us Box Art & Pre Order Bonuses




-Daniel, Jedi Editor
*94

Wednesday, November 7, 2012

Mass Effect 3 Omega DLC Details and Screens


Here are a few details about it that you might want to know:

  1. It's a single-player adventure.
  2. It will be accessible to anyone who has gotten past the Palaven's Moon mission.
  3. It involves trying to liberate the Omega station from Cerberus forces.
  4. The player controls Shepard but cannot bring along any of their regular ally characters.
  5. Instead, they'll team with Omega's boss, the ruthless Aria T'Loak, and a mysterious female Turian insurgent who has some sort of history with Aria and seems to have more of a conscience.
  6. It has a lot of combat but will also include some decision-making, according to a BioWare producer who chatted with us about the DLC.
  7. And it won't be Mass Effect 3's final single-player DLC, despite that "Omega" name.
Omega will be out on November 27/28 for PC, PS3 and Xbox 360. $15. No word on if, how or when it will come to Wii U.







-Daniel, Jedi Editor
*48

Tuesday, November 6, 2012

Watch Dogs Set for 2013 Release


Watch Dogs, the futuristic, sci-fi bloodbath from Ubisoft, is scheduled to drop in 2013, CEO Yves Guillemot said during a financial call today.

"Watch Dogs will be coming next year," Guillemot said, in reference to the AAA titles Ubisoft has scheduled for 2013.

Watch Dogs is a third-person, open-world action shooter that appears to take cues from Blade Runner, Grand Theft Auto and Daft Punk. Ubisoft hopes to get it on PS3 and Xbox 360 "for sure", though Wii U is still an option. Meanwhile, the PC version it showed off at E3 was certainly noteworthy.

There was a rumor however that Watch Dogs along with Star Wars 1313 and The Last of Us were running off of a custom PC that was said to be a model for the PS4 and/ or Xbox 720. We'll see where the next generation will take us and when what might happen.

-Daniel, Jedi Editor
*45

Tuesday, October 30, 2012

Dishonored Review

Review written by @SyphiloidMonkey - Executive Editor for The TechFixation




ishonored is set in the city of Dunwall, a place ravaged by a plague with no cure, a place crumbling and falling in to decay, a place where deceit and treachery are rampant.  You are Corvo, hero of the city returning from a crucial mission away from Dunwall for several months.  Here is my experience with the game.


1 minute - waiting for install, liked the progress bar hinting to me that it was installing multiple files, though no clue what these were.

5 minutes - still waiting for the install, began to wonder why developers don't put detailed instruction manuals with games anymore, would have given me something to do.  The last good one I remember was Resistance 2.

10 minutes - At least it's not as epic as the Gran Tourismo install, it's loaded to the pre-menu start screen.

11 minutes - Check my pre-order DLC is listed then hit new game!

20 minutes - Finally take control of Corvo, learn basic stealth through a game of hide and seek (neat idea), speak to the Empress, watch her get killed, forced myself to turn the PS3 off and go out (already running late).

That last statement pretty much sums up Dishonored, I've had to force myself to stop playing because it's a time stealer.  You think you've not done much, maybe watched some guard patrol routes, read a bit about Dunwall's history and customs, stolen some coins, and inched your way closer to the target.  But in reality, hours have passed because it manages to draw you into the world and makes you want to explore, but to do it in the stealthiest way possible you have to be very, very patient.

Dishonored is a pure stealth game, do not be fooled by the advertising that lets you approach the levels in different play styles, a full on assault with more than 2 guards will get you killed nearly every time.  If you do survive then you'll spend then next section hunting for health and avoiding contact with everyone.  But that said, there are multiple ways to complete your objective.  Taking a side quest from a seemingly unconnected character can open up routes to your goal previously locked off, or give you info that allows you to find secrets or items you might have overlooked.  You can also ignore all side missions and just follow the main mission markers, there are always multiple paths to the goal.

To help you avoid detection there are numerous powers you can buy and upgrade, collect relics that are dotted around the levels and spend the points on the available options.  You start with Blink which is a short distance teleport, and then it's up to you what comes after.  There are powers to possess small animals and sneak through small gaps, slow down time to sneak past crowds of people, see locations of guards and objects through walls, and a couple of offensive abilities too.  Each ability can be mapped to one of the D-pad buttons on the fly to give maximum flexibility using them.  There are also bone charms that give slight benefits like health upgrades, faster movement or affinity with animals.  These are limited initially to 4 slots with more purchased through the game, and the bone charms can be swapped out for others at any point.  

In addition to the supernatural abilities there are the usual assassin methods available: sword, crossbow, obligatory drop assassination (sound familiar?), and there's always a non-lethal option.  It is possible to finish the game without killing anyone, including the main targets, though there was a point where I really made a hash of things and had no option but to silence witnesses.  Killing has its benefits in making the levels easier to traverse, but the number of bodies contribute to the plague and affect the final outcome of the story.  Your normal gear can also be upgraded if you find the right blueprints, with these costing coins scavenged through the levels.  You can probably tell there are lots of collectables, and there are never enough available for you to buy and upgrade everything, the game makes you choose your upgrades carefully, but none of them are required for accomplishing the goals.



It is difficult for any game to give this level of open-choice play without some trade offs happening, and Dishonored is no exception.  I've already mentioned the need to stay hidden, combat is not easy with multiple foes so it only serves as an escape tool rather than a tactic, and the other compromise is the AI.  The guards have a number of different situations they could react to, and in most cases the responses are right, but occasionally I found myself being hunted when there was no reason for their suspiciousness.  So, even though you get absorbed in the rich detail of the game, the illusion is broken by some odd AI behavior.  In fairness this made the response unpredictable which heightened the tension, particularly towards the end of the game.

I've made it quite a way through this review without comparing it to Bioshock, but can't go any further.  The style of the game, dual wielding weapons and powers, red bottles for health, blue for power recharge, audio logs, massive amounts of irrelevant but interesting history, it's all familiar.  But this isn't a bad thing, Dishonored may use the template but not the story, and there's a feeling of freedom that you don't have in Bioshock (for good reason if you've played that).  The only thing it doesn't match is the length, under 15 hours felt too short to me.  There's plenty of replay in there, I'm conscious of what I did in the first playthrough and should be able to tackle things differently, but I'd just got into my stride at the end of the game and wanted more.  

I rate it £35/£40 ($52/$60).


I enjoyed my time in Dunwall, and with my choices and style of play feel I did what was right for the city.  I'll be returning someday too, there's plenty I didn't see, options I didn't take, and maybe next time I'll do what's right for Corvo.

Tuesday, October 23, 2012

PS3 Exclusive: Benedict Arnold Mission Pack for Assassin's Creed III


-Daniel, Jedi Editor
*25

Lara Croft Cover Art Revealed


-Daniel, Jedi Editor
*24

Monday, October 22, 2012

The Walking Dead Game Collection (Includes Comics)



The Walking Dead Collector's Edition will come with a decent chunk of the comic book series.

Priced at $69.99 (the standalone version will cost $29.99), the Collector's Edition will feature The Walking Dead Compendium One, which packs in issues 1-48 of Robert Kirkman's comic book series, with exclusive cover art by Charlie Adlard.

It's exclusive to GameStop in the US, where it launches on December 4. The retail version of The Walking Dead will consist of five episodes previously released by Telltale Games as DLC (the fifth is expected to launch in November). European release plans have yet to be confirmed.


-Daniel, Jedi Editor
*21

Sunday, October 21, 2012

Details and Concept Art for Dragon Age 3


Character customization will return "in a big way" for Dragon Age III according to a BioWare panel spilling details and concept art on next year's game at the Edmonton Comic & Entertainment Expo today.

Already known as Dragon Age III: Inquisition and slated for a "late fall 2013" release, BioWare said it would release concept art being shown at the expo later today. Cinematic designer Jon Perry said that "one level in Dragon Age 3 is as big as all of the levels in Dragon Age 2."

Creative director Mike Laidlaw said that "customization is going to be bigger than Dragon Age Origins," to include "follower customization," according to producer Cameron Lee's live-tweeting of the event.

Asked how much control players would have over their character, lead writer David Gaider said "You will be human," before adding that "backgrounds will be in Dragon Age 3 even though you will be human, it's not playable but it does significant impact on the story." That again was according to Lee's twitter feed.

Other details trickling out suggest that you'll be able to take control of your own castle, and that the game will import prior character choices but, said executive producer Mark Darrah, "we're investigating some ways without save imports."


-Daniel, Jedi Editor
*18

Friday, October 19, 2012

Tuesday, October 16, 2012

Assassin's Creed III Multiplayer Trailer





-Daniel, Jedi Editor
*11