Hitman: HD Trilogy Review

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Bioshock Infinite Review

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Why Is Bioshock So Loved?

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Showing posts with label Bioware. Show all posts
Showing posts with label Bioware. Show all posts

Monday, November 12, 2012

Mass Effect "4" Will Be Powered by FrostBite2

Bioware has already confirmed that the Mass Effect universe will not end with the trilogy of Commander Shepard. Although information on the next Mass Effect game is scarce or non-existent; Bioware today has announced that the FrostBite 2 Engine will power the fourth untitled Mass Effect title.

… BioWare has always believed that the company culture is one of the key ingredients of the games we make, we took two important steps with the team. First, we deliberately seeded the new studio with many transfers from Edmonton. Second, we chose to grow the team relatively slowly, allowing new people to join the team and integrate into its culture in due time. Even with that approach, though, the Montreal studio has made significant contributions to the Mass Effect franchise. We started by building about half the cinematics for ME2, then most of its N7 missions, and finally we played an important role in the development of much of its post-release content. Then on ME3, we took charge of the multiplayer portion as well as making significant contributions to the single-player campaign. Most recently, we built a large piece of DLC that will be released on November 27 and that you know under the name of Omega.


Studio Director Yanick Roy says that Executive Director Casey Hudson will still be overseeing the franchise. In addition to divulging that the game's engine will be Frostbite 2—used in Battlefield 3, Need for Speed: The Run and the upcoming Army of Two: The Devil's Cartel—Roy's letter also says that the team will be integrating systems created by the Dragon Age III team. After Hudson solicited fan input last week, Roy's comments makes it even more clear that things will be changing:

The other thing I can tell you is that, while it will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts. You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.

-Daniel, Jedi Editor
*53

Wednesday, October 24, 2012

Mass Effect Film Gets New Screenwriter


Currently the Mass Effect motion picture is being supported by Legendary Pictures. In September 2011, screenwriter Mark Protosevich (I Am Legend) was working at “following and honoring the story” of the first Mass Effect game. Today, Variety is reporting that Protosevich’s draft is out, and they’re bringing in former assistant editor Morgan Davis Foehl to take a crack at the script.

The problem with bringing the Mass Effect universe into fruition on the big screen relies on a singular story-line. The games focus on a plethora of different character arcs, quest-lines, and big bad enemies to overcome, but for a feature film to work it would have to funnel all of the best ideas into a single cohesive plot. Reapers vs all life is a given plot point. But the Mass Effect universe is broad and full of stories. It's a guessing game about the synopsis until we hear otherwise.

-Daniel, Jedi Editor
*27

Sunday, October 21, 2012

Details and Concept Art for Dragon Age 3


Character customization will return "in a big way" for Dragon Age III according to a BioWare panel spilling details and concept art on next year's game at the Edmonton Comic & Entertainment Expo today.

Already known as Dragon Age III: Inquisition and slated for a "late fall 2013" release, BioWare said it would release concept art being shown at the expo later today. Cinematic designer Jon Perry said that "one level in Dragon Age 3 is as big as all of the levels in Dragon Age 2."

Creative director Mike Laidlaw said that "customization is going to be bigger than Dragon Age Origins," to include "follower customization," according to producer Cameron Lee's live-tweeting of the event.

Asked how much control players would have over their character, lead writer David Gaider said "You will be human," before adding that "backgrounds will be in Dragon Age 3 even though you will be human, it's not playable but it does significant impact on the story." That again was according to Lee's twitter feed.

Other details trickling out suggest that you'll be able to take control of your own castle, and that the game will import prior character choices but, said executive producer Mark Darrah, "we're investigating some ways without save imports."


-Daniel, Jedi Editor
*18