Hitman: HD Trilogy Review

The Baldy-Eagle Strikes Again!

Bioshock Infinite Review

The AI Partner of your Dreams is Here

Breaking Down the New GTA V Screens

Listen to Roger Pick Apart These Sexy New Pics

Peeling Back the Layers of the Bioshock Infinite Onion

What the hell just happend and why can't I stop crying?!?!

Why Does Sony Love Indie Developers So Much?

Because Sony Wants to Get in Their Pants

$60 Price Point

Too Expensive or Just Right?

Why Is Bioshock So Loved?

Could it really be THAT good?

Showing posts with label Playstaion News. Show all posts
Showing posts with label Playstaion News. Show all posts

Friday, February 1, 2013

Live Action God Of War: Ascension Trailer

by Dexter Jaekel


Much to my excitement, Sony released a Live Action trailer for God Of War: Ascension today. I've always felt that game characters just never look as good in real life, but this is one of the few times that I was wrong. The trailer actually manages to portray a cool and BA looking Kratos. It tells the story of Kratos remembering the tragedy that befell his loving wife and daughter. I'm not going to lie, it gave me goosebumps.

God of War: Ascension releases exclusively for the Playstation 3 on March 12th, 2013.



Written by Dexter Jaekel
Editor-in-Chief of TheTechFixation.com


Tuesday, January 22, 2013

Irrational Releasing E-Book Prequel to Bioshock Infinite

Press Release:

NEW YORK--(BUSINESS WIRE)--2K Games and Irrational Games announced today that BioShock® Infinite: Mind in Revolt, an e-book prequel to the forthcoming BioShock Infinite, will be available worldwide for the Amazon Kindle beginning February 12, 2013 for $2.99 and will be free for those who pre-order the game through Amazon.

“After reading the e-book, players will have a better understanding of BioShock Infinite’s world, the struggle between its factions, and the motivations of key characters, like rebel leader Daisy Fitzroy, without spoiling the mysteries of BioShock Infinite.”

BioShock Infinite: Mind in Revolt provides insight into the mysterious sky-city of Columbia prior to the events of Bioshock Infinite and is written by Irrational Games’ writer Joe Fielder with creative director Ken Levine.

“Since we first announced BioShock Infinite, our fans have asked for more information about Columbia and the complex cast of characters that inhabit the floating city,” said Fielder. “After reading the e-book, players will have a better understanding of BioShock Infinite’s world, the struggle between its factions, and the motivations of key characters, like rebel leader Daisy Fitzroy, without spoiling the mysteries of BioShock Infinite.”

Also available worldwide for free to those who pre-order BioShock Infinite is the Industrial Revolution Pack, which grants exclusive access to three in-game gear items that boost combat abilities, 500 bonus in-game currency, five lock picks, and the Industrial Revolution puzzle game which unlocks stories of Columbia and allows players to pledge their allegiance to the Vox Populi or Founders through Facebook.

BioShock Infinite is rated M for Mature by the ESRB. For the latest news and information on BioShock Infinite, become a fan on Facebook and follow Irrational Games on Twitter.

-Daniel, Jedi Editor
*190




Friday, January 18, 2013

Skyrim's DLC Finally Coming to PS3; At 50% Off

If you're a PS3 gamer who fancied The Elder Scrolls V: Skyrim then you are finally in luck. If you haven't given up on Bethesda yet after all the complications and excuses, Skyrim's DLC is making its way to PS3 next month! Finally!

Dawnguard, Hearthfire, and Dragonborn will all be on the PlayStation Network in February. They'll all be 50% off only during their launch week.

Bethesda's Pete Hines also announced Dragonborn will also hit PC on Feb 5th.

-Daniel, Jedi Editor
*155

Sony Selling Headquarters Office

Its been a hard few years for Sony. Last year they lost a record 457billion-yen ($5,080,057,700 USD). Now the corporation is looking to uproot out of their metropolis headquarters.

The 37-story building at 550 Madison Ave will be sold to New York-based commercial property firm the Chetrit Group for $1.1 billion, generating around $770 million in net cash for the company. While the sale might sound dreary, it's business as usual for Sony's New York employees, who will continue to work out of the office for up to three years.

Sony has had four straight years of losses and this move is one in a series of efforts to sell assets and cut jobs and they are currently re-evaluating its financial forecast based on the sale. As it stands, the company has predicted a 20 billion-yen ($223 million) profit for the fiscal year, which ends in March.

This could be another progress in the evolution of this corporation or could this be the beginning of a "Humpty Dumty" situation?

-Daniel, Jedi Editor
*154

Saturday, December 8, 2012

The Phantom Pain is Metal Gear Solid 5


Author Dexter Jaekel




Here is every reason I can find and think of to prove my point, but any true fan can tell just by watching the Trailer. Hideo, you've done it once again!

Notice the voice at the end of the trailer saying "V has come to." As in, the person referred to as "V" has awoken. There is all sorts of stuff that can be inferred from that meaning (the 5th Snake clone or they simply call him Patient V at this facility), but the most important thing to not is that the voice sounds just like Olga in her Cyborg Ninja outfit.

Also, the patient with his face fully bandaged totally sounds like Kiefer Sutherland.

Also, Phantom Pain is a reference to the feeling that you still have a limb that you have lost. However, with all the supposedly dead reminders from MGS3, I would say that the Phantom Pain is the remembrance of the events and trauma from MGS3. I couldn't find a picture of this, but when you see the main character looking at his claw for the first time, you can see white flower petals floating around, referencing the final fight with The Boss in MGS3.

I haven't decided if this is supposed to be Solid Snake or Naked Snake. The evidence points more towards it being some crazy trailer for Ground Zeroes, but I refuse to rule anything out at this point.



Notice the same scaring!






This is just a cool GIF

So many similarities between this soldier and the one from the MGS: Ground Zeroes Trailer


Notice the figure floating over his shoulder in classic Psycho Mantis/The Sorrow Fashion

Looks like Volgin
This is Volgin

In the missing pieces of the name "The Phantom Pain" the words "Metal Gear Solid V" fits perfectly







Could it be?





Thursday, December 6, 2012

PS4 Uncovered


There's a reason why the inner cloisters of the gaming world are beginning to mumble words about Orbis again. The regular world knows it as the Playstation 4. According to rumors the PS4, as well as the next Xbox console, will be revealed at either E3 or another big gaming convention. With that said the release window will most likely be Q4 2013 or early 2014. All of the following is based on publicly available information.

First off, PlaystaionLifestyle.com has uncovered a job listing for a ‘Lead Systems Engineer’ that “will act as an industry expert and a leader in systems level development on PlayStation platforms”, which includes “hands-on low-level research on cutting-edge hardware”. Basically, the job listing heavily hints that the Lead Systems Engineer will be working on future PlayStation hardware – that is, the PlayStation 4 or Orbis.

So that’s why the fact that the advert lists “experience on GPGPU programming” as required is rather interesting. A previous job listing for a Staff Compiler Engineer at SCE’s US R&D team for “current and future platforms” also talks about GPGPUs, as does this Technical Account Manager job. So does a Sony London job, but we’ll get to that later.

GPGPU – What it is:

General-purpose computing on graphics processing units (GPGPU) isn’t an entirely new concept – it’s been used in super computers for a while and Nvidia has been pushing the tech heavily with its Tesla Personal Supercomputers that use their CUDA parallel computing architecture. The trend of using a GPU for more general purpose stuff came into being in 2006 – right when this generation of consoles began, meaning they missed out on it – and has become increasingly popular. Most importantly, the Wii U also uses one (although with arguably weak chips).

In its most basic terms, what a GPGPU is is a GPU that also handles stuff that a CPU would do. Nvidia’s Sanford Russell explains the traditional GPU and CPU arrangement as thus (paraphrased by Gizmodo) - ‘If you were looking for a word in a book, and handed the task to a CPU, it would start at page one and read it all the way to the end, because it’s a “serial” processor. It would be fast, but would take time because it has to go in order. A GPU, which is a “parallel” processor, “would tear [the book] into a thousand pieces” and read it all at the same time. Even if each individual word is read more slowly, the book may be read in its entirety quicker, because words are read simultaneously.’

GPGPU – In Gaming:

The true impact this will have on games will depend on the chips themselves, but GPU consultants and researchers Nullpointer explained the benefits of a GPGPU in a slideshow.

“High processing power of the GPUs, the GPUs are very powerful and games, as real time applications, need its power to add performance.” It could also avoid a bottleneck of CPU to GPU transfer time, as well as leading to better AI and game physics.

AMD explained the current usage of GPGPUs in a presentation at their Fusion 12 Developer Summit this summer – the GPGPUs all focus on visual aspects like particles, fluid simulation and destruction. But it has limitations for non-graphics processing with buffers, delays and constrained programming models. The future, however, is bright. Heterogeneous Systems Architecture is the latest take on GPGPUs , which AMD thinks will drastically decrease latency.
  • “With HSA you can simulate physics on the GPU and get the results back in the same frame.
  • More objects, higher fidelity.”
Load times could also be minimized significantly as decompression would be far faster. Equally, simulating thousands of troops’ motion across terrain was highlighted as something that would be far easier. AMD ended by saying:

HSA will finally make GPUs available to developers as full-featured co-processors.

Essentially, it means that developers will be able to make the full use of a system’s power, and not have problems like with the PS3′s Cell chip, where there’s a ton of power under the hood, but it’s hard to access.

AMD has long been rumored to be working with Sony on the PlayStation 4.


DirectX 11, Tessellation:

The Lead Systems Engineer job also mentions “experience with DirectX11 and compute shaders”, hinting at either DX11 support or aims to offer something equivalent. It’s far from conclusive, so we searched further. The now-closed Sony studio Zipper Interactive were working on a next gen title, something that has been reported and confirmed numerous times before. That developer is Casey McDonnell who worked at Zipper on “next-gen research”. Specifically, he “Researched and documented “next-gen” character art pipeline and tools, including shading, DX11 tessellation, target renders and look development.”

Tessellation is one of the big features of DirectX 11 (nb: DirectX is a set APIs created by Microsoft that massively affects game development and the quality of games). Nvidia sums up what tessellation is:

In its most basic form, tessellation is a method of breaking down polygons into finer pieces. For example, if you take a square and cut it across its diagonal, you’ve “tessellated” this square into two triangles. By itself, tessellation does little to improve realism. For example, in a game, it doesn’t really matter if a square is rendered as two triangles or two thousand triangles—tessellation only improves realism if the new triangles are put to use in depicting new information.

Buzzword benefits of tessellation include – perfect bump mapping, smoother characters, seamless level of detail, scalable artwork. In essence, it makes stuff look much better, with less jagged edges and more depth.

Unity’s CEO claimed that it was “potentially possible” for the Wii U to allow for DX11 equivalent functionality, but that is highly debatable. However, considering Microsoft used the X from DirectX to title the Xbox (the project name was DirectXbox), and both previous Xboxes have used DX, it’s almost guaranteed the 720 will use DX11. That’s why it’s important to hear that Sony are working on an equivalent API if they plan on competing graphically with whatever Microsoft brings out.

Previous Bethesda job ads also suggested that the next generation of consoles will feature architecture built around the latest DirectX 11 APIs.

SCE London Creating a PS4 Graphics Library:

Sony’s London studio is a key studio for PlayStation – their largest in Europe. Having led the development of PS Home and the PS Eye, SCE London is best known for games with ‘broader’ appeals like SingStar,EyePet and, recently, Wonderbook. But core gamers still love them for The Getaway series, and shed manly tears at the cancellation of The Getaway 3 and Eight Days. There’s hope that they could be developing a core game, however, as we previously uncovered that they’re working on an AAA character action game.

One thing is for sure – they’re developing a graphics library for the PlayStation 4. In a job listing (mirror 1, 2) for a Graphics Programmer, they offer “an opportunity to work on the shaping of a newly developed set of graphics libraries which will become the core graphics technology for the prestigious London studio for many years to come“. Continuing: “there is the opportunity to work on cutting edge effects for our new concepts, building on the very latest graphics research“.

Join us in applying cutting edge graphics research in numerous areas to differentiate the visual presentation of our games, and set the bar for the industry:

  • Real-time Global Illumination of fully dynamic scenes using Instant Radiosity
  • High fidelity materials and physically based shaders
  • Fluid simulation and rendering
  • Volumetric lighting and shadows
  • Procedural geometry: fur, hair, grass
  • Advanced post-processing techniques
  • Next generation particles and volumetric effects
  • Maintain an up-to-date knowledge of emerging graphical techniques within Sony Worldwide Studios and the wider graphics community
  • Opportunity to drive forward the direction and quality of the visual effects based on this knowledge
  • Create viable technical solutions to effects requirements
  • The job listing also says that “GPGPU experience [is] an advantage”.

It’s clear that they are developing the tools for the next generation of PlayStation consoles, so let’s take a closer look at some of the jargon and what it can tell us anything about the PS4.

Global Illumination, Instant Radiosity

Lighting is vitally important to realism in games, and something that has taken great strides this gen. Having the lighting being dynamic – that is, changing with what you do and what happens, rather than being fixed – is all the more important. Currently, most games handle light and shadows like this – here’s a light source, and here’s the shadow it makes. What they don’t take into account is the reflections and shadows of everything else in the world – think how mirrors in games rarely affect the light levels in the room.

Martin Kinkelin and Christian Liensberger show the outcome of Global Illumination in their overview of Instant Radiosity:


To do this realtime in a “fully dynamic scene” will require a powerful console to be able to pull it off, and will lead to incredible realism with lighting.

In Conclusion:

None of this is of course confirmed and so should be treated as a rumor, however the sheer number of job listings across two continents and an ex-Sony employee’s LinkedIn account adds credence to the findings.

Feel free to discuss your thoughts on what you’ve read, as well as your general hopes for the PS4.


-Daniel, Jedi Editor
*91

Thursday, October 25, 2012

Dishonored DLC Info; "Dunwall City Trials"


Releasing in December for $4.99 (or 400 Microsoft Points) Dishonored: Dunwall City Trials will include 10 challenge maps that will test and track your combat, stealth and mobility skills. Ten distinct trials await challengers – including an arena battle against waves of enemy AI, a gravity-defying run of drop assassinations, and a race against the clock. Dunwall City Trials also features a whole new set of achievements and trophies as well as a global online leaderboard that will establish the greatest assassins for each challenge.

The second and third add-ons for Dishonored will be coming in 2013 and will each feature story-driven campaigns. Pricing on these two packs will be revealed closer to launch.

Daud, the leader of a group of supernatural assassins known as ‘The Whalers’, will be the focus of the second add-on pack, scheduled for release in early Spring 2013. Make your way through new Dunwall locales and discover Daud’s own set of weapons, powers and gadgets in this story-driven campaign. How you play and the choices you make will impact the final outcome…

Additional story details on the third add-on pack will be revealed closer to its launch next year. 

bethblog.com

-Daniel, Jedi Editor
*29