Wednesday, March 27, 2013

PS4 Controller & Tech Overview from GDC

Chris Norden, Senior Staff Engineer, gave a developer overview of the PS4 this morning at GDC 2013. This information is primarily meant for those inside the industry as GDC is a developers conference.
Much of this is already known from the February Playstation Event but Norden reiterated these points. To view our detailed gallery of the PS4 controller and Eye click HERE

The Playstation 4 will have:
  • DirectX 11.1+ with customization features
  • an asynchronous compute architecture
  • a 800mhz clock for the main processor sporting nearly 2 teraflops. 
  • 8GB of GDDR5 RAM
  • Optical Blu-ray with dual layer support
The PS3's shader tech is now called PlayStation Shader language, and it allows features beyond DirectX 11 and OpenGL 4.0.
Describing the controller, Norden said:
  • the analog sticks are tightened up and are more precise than the PS3. Even the top surface material has changed, however he did not disclose what material Sony has used.
  • the gyrometer is more precise than the DualShock 3 & Vita.
  • the touchpad has a tactile click, supports a 1920 by 900 resolution, and gestures are supported with more user-friendly UI navigation
  • the light bar for the controller is always on. It replaces port numbers on the top of the DualShock 3, and can be seen by the new camera as an identifier.
  • A mono speaker is included on the controller as well, streaming audio directly from the PS4. 
  • A headset and mic are included in every box; the port at the bottom of the controller is used for voice chat with this mic.
  • L1, R1, and action buttons are all digitial. are digital buttons, action buttons are also.
  • R2 and L2 can now sit on a table so they're not pushed when you lay them down. 
  • PS4 controllers can be charged when connected even when the system is in standby mode.
There was also some talk about the new PS4 user experience, which is dubbed Connected UX. This new moniker is representing the stance Sony is taking with their intentions on connecting everyone to everything.

Norden quickly touched on the five key principles of Connected UX. He says that it's to be simple to use, and should be immediate. Social connectivity is also a key component. Integration with Vita, mobile and other plantforms are also a goal. Finally, a personalized experience is important to Sony for the PS4.


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