Showing posts with label Vita Review. Show all posts
Showing posts with label Vita Review. Show all posts
Friday, March 1, 2013
Wednesday, November 21, 2012
Assassin's Creed III Liberation Review
Assassin's Creed III Liberation is a game for the Playstation Vita system that oozes potential, but falls short in practice. Once again, a 3rd Party developer has had an opportunity to launch a ground breaking portable game on the Vita, and instead chose to release a sub par product that not only makes their franchise look bad, but also makes the Playstation Vita look bad as well. If you don't believe me, then please allow me to elighten you.
There are several things that Liberation does with the story that are unique and intriguing to the seasoned Assassin's Creed fan, but once again the potential is better than what is done with the potential. The whole premise of the game is that you (Yes, You) have bought an Abstergo gaming system and will be playing through the memories of one of your assassin ancestors. Obviously, since this gaming system is from Abstergo, the story is manipulated for a more Templar friendly outlook by removing bits and pieces of memories that make the Assassin Brotherhood look good. These bits of lost memory can be accessed by locating and assassinating "Citizen E" who is a line of code placed into your gaming system by a hacker of some sort. All this sounds like it would be amazing, right? Wrong. Whenever you find Citizen E, who appears semi randomly in the open world, you are shown the missing part of the memory, but you are never shown any context from before or after the missing memory. You are simply thrust into the middle of a conversation with nothing to remind you of what was being talked about beforehand. Not to mention the fact that Citizen E could show you any number of Missing Memories you've already passed, not necessarily the most recent one or going in any particular order. All of this aside, the story is still very weak and pieced together over events that take place years and years apart. The dialogue is terrible, and one main character can't seem to make it through a sentence without saying "Er" or "Um."
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| Don't Even Get Me Started On This Crappy Gimmick Which Has You Pointing Your Vita At A Light Source, Twisting, and Then Turning |
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| I'm usually really good at this game, but the slow response time of the tilt controls made this puzzle much more difficult than it should have been. |
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| Glitchy As Ever! |
The sound was also sub par in Liberation. Nothing draws you out of the experience like jumping from a great height into a stream just to hear a weak splash seconds too late (sometimes you never hear a sound at all). The same thing happens a lot during battles, sword clashes are either too late or non-existent. The music is also repetitive and uninspired.
I know that I haven't had a lot of nice things to say about this game. It is just so frustrating to see a game from a Top Notch developer with a Top Notch franchise make a game with bad writing, bad sound effects, and poor frame rates. If you are considering buying Assassin's Creed III Liberation hoping for a good story or a story to supplement your console Assassin's Creed experience, then don't bother with this title. There is nothing here that you are missing about the Assassin's Creed universe, and there is only one very weak tie-in to Assassin's Creed III's main character, Connor. I compare this game to Uncharted: Golden Abyss and can't for the life of me understand why it couldn't be at least on par with Uncharted's quality. There is a lot of playability here, 9 Sequences and a ton of side missions, but for anyone to want to spend that much time with a game, the game has got to be fun to play. For all of this, and more, I rate Assassin's Creed III Liberation $25 out of $40. Sorry Ubisoft, better luck next time.
$25/$40
Written by Dexter Jaekel
Editor-in-Chief of TechFixation
Saturday, September 29, 2012
Sound Shapes Review
Sound Shapes is an absolute delight. Created by the folks over at Queasy Games, the highly anticipated Sound Shapes is an addictive side scrolling musical platformer. It was released last week on PSN store for the PlayStation Vita and the PlayStation 3. Even though there are some issues that are hard to overlook, this game is one of the best reasons to own a PlayStation Vita.
Like any other platformer, Sound Shapes tasks you with getting from point A to point B. The difference in this title is that instead of battling enemies on your voyage, you collect music notes. Each note you obtain gets added to the background music of the game, thus creating a complex and wonderful tune. Enemies and other level decorations add their notes to the song as well.
A game based on music must have a grade ‘A’ soundtrack. Thankfully, Sound Shapes knocks it out of the park. Because not only is there one amazing soundtrack, there are 5, each created by a different musician. Songs range from Deadmau5’s upbeat electronic music to I am Robot and Proud’s peaceful melodies. Every one of the songs are a pleasure to play through, and some of the tracks may even leave you speechless.
The game features 3 different game modes. Campaign mode, where you play through different albums, each with their own distinct graphics. After you complete the 5 album long campaign, you unlock the other 2 game modes. Beat School, were you try to match a section of a song by placing notes on the screen. And finally, there’s Death Mode. Death mode requires you to retrieve a certain amount of notes without dying, under a very strict time limit. This mode can become very, very infuriating, so beating all of the levels will take some time and patience.
Sound Shapes is also available on PS3, and when you buy one version, you get the other for free. There is almost no difference between the versions, other than the menu layout. Sound Shapes allows you to sync your save from your Vita to PS3 and vice versa. The game has the same trophies across both versions, but they aren’t connected. So, when you earn a trophy on Vita, you don’t receive it on the PS3 until you sync the save. So, trophy lovers like myself will be ecstatic to find that you will get double the trophies for this game, including a double platinum.
The game comes packed with a level editor, enabling you to make your own songs and share them with the world. I have played a lot of games with a level editor, from Little Big Planet to inFAMOUS 2, and I can easily say the editor is the best I have ever used. It is very simple to put together levels and songs, and not to mention a ton of fun. The community has already done some fantastic stuff with the level editor and the game has only been out in the wild for a week. You can expect to see a lot of unique levels for some time to come.
Alas, the game isn’t perfect. For a good 4 days after the game was released, the servers were down. No one could access user created levels nor sync their saves. While the issues have been fixed for the time being, it was a little ridiculous not being able to play online for most of the first week. Furthermore, I received more than a couple “Scripting errors” where the game just crashed on me. These issues shouldn’t be enough to halt your purchase, but they are prevalent nonetheless.
Sound Shapes is a fantastic adventure. It is great to see Sony pushing these unique titles to the PlayStation store, and I hope to see more titles like this in the future. With the level creator, the 3 different game modes and all of the community levels at your disposal, this game will keep you busy for a long time to come. Go pick it up, it’s well worth it.
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