Assassin's Creed III Liberation is a game for the Playstation Vita system that oozes potential, but falls short in practice. Once again, a 3rd Party developer has had an opportunity to launch a ground breaking portable game on the Vita, and instead chose to release a sub par product that not only makes their franchise look bad, but also makes the Playstation Vita look bad as well. If you don't believe me, then please allow me to elighten you.
There are several things that Liberation does with the story that are unique and intriguing to the seasoned Assassin's Creed fan, but once again the potential is better than what is done with the potential. The whole premise of the game is that you (Yes, You) have bought an Abstergo gaming system and will be playing through the memories of one of your assassin ancestors. Obviously, since this gaming system is from Abstergo, the story is manipulated for a more Templar friendly outlook by removing bits and pieces of memories that make the Assassin Brotherhood look good. These bits of lost memory can be accessed by locating and assassinating "Citizen E" who is a line of code placed into your gaming system by a hacker of some sort. All this sounds like it would be amazing, right? Wrong. Whenever you find Citizen E, who appears semi randomly in the open world, you are shown the missing part of the memory, but you are never shown any context from before or after the missing memory. You are simply thrust into the middle of a conversation with nothing to remind you of what was being talked about beforehand. Not to mention the fact that Citizen E could show you any number of Missing Memories you've already passed, not necessarily the most recent one or going in any particular order. All of this aside, the story is still very weak and pieced together over events that take place years and years apart. The dialogue is terrible, and one main character can't seem to make it through a sentence without saying "Er" or "Um."
Don't Even Get Me Started On This Crappy Gimmick Which Has You Pointing Your Vita At A Light Source, Twisting, and Then Turning |
I'm usually really good at this game, but the slow response time of the tilt controls made this puzzle much more difficult than it should have been. |
Glitchy As Ever! |
The sound was also sub par in Liberation. Nothing draws you out of the experience like jumping from a great height into a stream just to hear a weak splash seconds too late (sometimes you never hear a sound at all). The same thing happens a lot during battles, sword clashes are either too late or non-existent. The music is also repetitive and uninspired.
I know that I haven't had a lot of nice things to say about this game. It is just so frustrating to see a game from a Top Notch developer with a Top Notch franchise make a game with bad writing, bad sound effects, and poor frame rates. If you are considering buying Assassin's Creed III Liberation hoping for a good story or a story to supplement your console Assassin's Creed experience, then don't bother with this title. There is nothing here that you are missing about the Assassin's Creed universe, and there is only one very weak tie-in to Assassin's Creed III's main character, Connor. I compare this game to Uncharted: Golden Abyss and can't for the life of me understand why it couldn't be at least on par with Uncharted's quality. There is a lot of playability here, 9 Sequences and a ton of side missions, but for anyone to want to spend that much time with a game, the game has got to be fun to play. For all of this, and more, I rate Assassin's Creed III Liberation $25 out of $40. Sorry Ubisoft, better luck next time.
$25/$40
Written by Dexter Jaekel
Editor-in-Chief of TechFixation
Good review! I was also disappointed with this game.
ReplyDelete