Wednesday, January 23, 2013

Zelda HD for Wii U Officially in Developement

by Dexter Jaekel

On the Nintendo Direct today, Nintendo showed off some of what it's got going on with The Legend of Zelda for Wii U. It's been nearly 2 years since an HD Zelda was shown off at E3 as a demonstration of the systems power, however there was never confirmation that the game was actually in the process of being made.

Eiji Aonuma, the franchise producer, declined a full reveal for the game, but instead, he talked about the direction and ideas that are going into the game. He said that Nintendo is, "rethinking the conventions of Zelda." Some of the things that they are thinking about are, "Do dungeons need to be completed in order?" "Does Zelda have to be Single-Player only?"

Personally, I think that they do need to be single player, mostly because I hate the idea of multiplayer making it's way into one of the oldest and most beloved franchises of all time. But, on the other hand, it could be fun to tackle certain obstacles with your friends. The idea of the dungeons not needing to be completed in a particular order, however, has got me very excited. I recently played through The Legend of Zelda: Ocarina of Time on 3DS, and felt very restricted by the fact that I could not progress the story without going through events in a very particular manor. It felt less like exploration and more like tedious work. This was not my first time playing the game, but I had been moving forward with the rest of the gaming industry and these older ideas don't flow well with the modern game. So I am very happy to see that they are considering making the New Zelda game more fluid.

It was said that the art style of this new Zelda game is somewhere between Twilight Princess and Skyward Sword. So, luckily, we will be seeing a more realistic Zelda this time around.

Written by Dexter Jaekel
Editor-in-Chief of


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