Hitman: HD Trilogy Review

The Baldy-Eagle Strikes Again!

Bioshock Infinite Review

The AI Partner of your Dreams is Here

Breaking Down the New GTA V Screens

Listen to Roger Pick Apart These Sexy New Pics

Peeling Back the Layers of the Bioshock Infinite Onion

What the hell just happend and why can't I stop crying?!?!

Why Does Sony Love Indie Developers So Much?

Because Sony Wants to Get in Their Pants

$60 Price Point

Too Expensive or Just Right?

Why Is Bioshock So Loved?

Could it really be THAT good?

Showing posts with label wii U Review. Show all posts
Showing posts with label wii U Review. Show all posts

Thursday, January 10, 2013

Assassin's Creeed III Review

Title: Assassins Creed 3
Publisher: Ubisoft
Developer: Ubisoft-Montreal
Platform(s): PS3, Xbox360, WiiU, PC
Genre: Action-Adventure / Open World / Stealth
Sales: 7 million in short order
Review By: Rich Hodges - CEO of TheTechFixation.com





Offering a wide range of pros, this fast selling Ubisoft title has a few downsides to keep in mind while you stare deep into the eyes of Americas greatest leader known to date.

The opening scene offers a twist to the beloved players that had been keeping tabs on each trailer released.  Many people were expecting to jump into the shoes of a young Native American boy, learning what it takes to grow up in the sticks.  Instead, you start off as a mystery man and are confronted with the initial tutorial style mechanics, as you jaunt through the towns first known to America.  A few seamless leaps and bounds and your off to the races!  

While seated atop a viewpoint overlooking your gorgeous playground, you have a sense of entitlement.  Knowing that you have thousands of lives at your fingertips you take a moment to enjoy the crisp clean air that is swirling through the lush forest trees.  It is just then, in the distance from several city streets away, you hear a woman crying out!  Oblivious to the cause of this woman's harm, you scamper from your perch to lend a helpful blade.  From out of the bottom of your hay stack you emerge in a dead sprint, dodging a few civilians, advancing from ledge to ledge toward a rooftop where our trail moves more smoothly.  Closing the gap on the situation, you hear her scream out for help! Now standing over the huddle of men, you see there are a half dozen red coats assaulting the poor woman.  Accusing her of treason, they grab her to attempt an arrest. In a last ditch effort, the angry woman shoves a stack of nearby fruit behind her in hopes to throw off her assailants.  Patiently awaiting for the right time, you ready yourself and prepare for an offensive move.  Expecting that this could be the end, the woman is backed into a corner. Seeing her pleading for her innocence with tears flowing, you recognize the window for opportunity.  Lunging from the building's eve, you slam your hidden blade into the neck of the closest soldier.  Spinning on a dime to continue the attack, the element of surprise is still on your side, you grab the musket of another soldier to disarm him and use his firearm to take him out.  Ducking a shot from his neighbor, you realize that they fully understand your stance on the situation. Swiftly delivering a few cold blows to the chest of two more nearby foes, you've successfully knocked one unconscious while the other was pushed into a well.  Dodging a few swings from the last two enemy's, you knock an arrow and release it into the shoulder of one and seamlessly alter tactics by slipping a blade into the torso of the last.  Time appears to stand still as, you can now take a breath to fulfill your own necessities.  Still hysterical, the lady looks at you with amazement.  Helping her to her feet, you say "There is no room for mistakes as we are at war. Please spread the word about our cause by fighting with me and my brothers."


If situations like this help paint a picture in your mind, then you'll be happy to know that while on you journey through the under belly of New York and along the grim side slopes of Boston, you will cross many of these moments while you decide the fate of the Assassin's Creed.  What seems like a lost cause is now reborn with several of your overarching decisions.

Knowing very little about the story that lay before me, it was hard to decide how high my expectations needed to be.  Understanding the devoted time put into the predecessor, it was easy to for me to keep them extraordinarily high.  Even higher, after previously learning that Ubisoft - Montreal had recently signed on a new editor. Nevertheless, Ubisoft as a whole, has yet to let me down.

Getting into a subject that is very delicate to me and my fellow gamers, the graphics.  Always a must to start off with a story.  So there I was, setting down to indulge in hours of planned time to soak in as much Connor Kenway personality as I could stand. Out of the gate with a surprise, I was seeing only mediocre textures.  The snow wasn't quite delightful, as was the trees, and buildings.  Not to mention the hideous motion from the waterfalls, streams, and ocean! Things just weren't adding up to be even half of what was to be expected.  Our Editor-in-Chief, Dexter Jaekel, suggested that it may be the fault of hardware that the title was being ran on.  Of course, I immediately denied his accusation.  But, I couldn't help thinking about the fact that I was playing on a 3+ year old Playstation 3 that has had some serious wear and tear.  Anticipating the ps3 to quit on me, I quickly invested into another.  As fast as possible, I slammed the beauty together and I was off to the races! With a sigh of relief, the rivers were flowing as if they were intended, the forests gleamed with an early morning frost on the lush branches that were filled with the little berries and acorns as if God himself had put them there.  I could actually let myself breath, rather than be a mess with anger toward my Ubi brothers.  I quickly stole a horse so it would shorten the time to get to a building.  Any building!  I needed to know that every highly anticipated detail was there and in its intended place.  Dex, was the first to steer me toward relaxation after starring at the grain of each plank for several minutes.

My initial thoughts to test the game mechanics were to jump into the largest hand-to-hand back yard brawl I could find.  Looking around, I saw nothing going on anywhere more than a fist fight with a dozen pissed off soldiers, who are ready to tear your limbs off!  Without a hitch or even the slightest error with objects having trouble coming into frame, the battle went flawlessly.  Immediately, I craved to step up my game.  I wanted to set up the most intense of situations.  To test the AnvilNext engines capabilities, I desired the largest of naval fleets, sailing head-to-head, with their worst of intensions driving the sails.  In the nick of time, the smartest of captains see the window opens up, to turn her starboard side and give the, all hell is breaking loose call, "FIRE!"  Your elite fleet, lets out a God-like roar of explosions.  Launching balls of fire that were raging and ready for war.  On the returning side, you would expect in reality, there would be more for the ship to do in preparation for a moment like this but, no.  After the shots were fired, you have 2 options: When you hear your Captain shout "IN COMING!", you decide to either duck behind the most solid of structures or continue your death defying job with your fingers crossed.  After a few rounds with a near by ship, I thought it was time for an up close battle with an opposing team.  Whipping my boat around (which is slower than one might imagine), I headed straight for their flagship.  When heading for their leader, you might think that its a sure shot to the depths of the Atlantic for my team and I, given the major difference in experience between him and I.  But as you close in on each other, the tension raises substantially as one of the deck mates cries out "Prepare For IMPACT!" Its just then that your sweet, hand crafted baby, rams into your beloved adversary.  Without a hitch, your team springs into action, throwing treble hooks to keep the two boats together.  Thrown planks of wood act as catwalks for easy access to the their side of the battle.  Others are swinging from ropes, in hopes to take an aerial assault.  Without backing down, you seek out the other captain with the goal of delivering a gut shot.  Deflecting the occasional bayonet and ending the life of several redcoats and turning the tide of several smaller tussles, you get a lock on your target!  As you gain closure, you see his preparation for the fight.  Standing at the feet of this respectable officer, each of you seem the need to catch your breath while measuring up the enemy.  In this particular moment it is understood that this is a personal battle.  There is much still happening around you. Ships continue to rip each other apart, hoping to keep as few holes as possible.  Gun duals are taking place from the balcony of your mother ship.  Smoke is rolling from a fire that has broken out on a lower deck.  Bodies being thrown into the relentless ocean below.  All combined to make only a drop in the bucket for what is to be expected in this wild adventure.


A story line such as Assassins Creed 3, offers a wide variety of angles.  You are given several opportunities to capture what it's like to be an Englishman and the through and through of an backwoods Native American.  It is a pleasant feeling to see the details before your eyes rather than having to build a picture in your mind about how it "might" have happened.  The writers allow you to see exactly what is needed to fulfill a difficult, heartfelt, tear jerking, butt kicking, fast paced, action packed, intense roller coaster of a story!  What a guy asks himself every time he's committing to movie or cinematic adventure as such is the what's, why's, and how's of the characters that have him invested.  Not sure if it was the fact that I didn't get entirely committed to Connor, but by the end, he was still a distant pal rather than my closest friend.  It was also slightly difficult to understand part of why Connor was so angry.  When I found myself questioning his  motives, an Amazing song was stealing my focus.  At that moment his motives didn't matter any longer.  It was like the song was playing just to get me amped!  On the other hand, maybe that was the plan all along.  It was never unclear as to what his intentions were.  But, at times I do believe it was slightly too difficult of a stretch for Ubisoft-Montreal to force another point of view.  At the same time, in the dev's shoes, I can't see another way to play it out.

When the credits start to roll, I was left with a couple unanswered questions.  Slightly disappointed, I waited until they were finished, to find at least one more bit closure.  Was I satisfied, you may ask.  And to that I would reply, "Yes,very!"

Now, to explain a pet-peeve of mine.  Linear style game play can be a great way to experience a story, a lot of times.  When you are instructed to move from one room to another, maybe while in a house.  You are tired and your stamina is way to low to proceed, so in a perfect setting, there is a bed set out for you.  A no brainer decision, it is time to rest.  As you approach the bed, 99% of humans approach to sit where their butt would be while lying down.  Every gamer is familiar with this, when you walk up to the bed, it is time to push the action button.  The option isn't even available!  There lies an 8 foot frickin' bed and you are forced to scale the accessible sides to search for the exact spot dev's predetermined you could sit down. It's as if they had a cookie-cutter spot picked out for you to stand while trying to input a command.  Un-polished,  maybe a rookie move, however you want to say it, I believe that its ridiculous!  If it was an action purposely placed than I'd like to have a word with whoever made that decision.  If it was something that was meant to be fixed, then I would agree with the "lack of polish" idea.

When a player, has issues completing a mission for whatever reason, it was a shot of pure brilliance to incorporate that "trickle-meter" feature.  When you die a few times it will help with supplying more ammunition or more health to aid in the completion of the round.  While learning to eavesdrop, your current partner helps you understand what to do.  Unless I missed a large portion of the instructions, he very poorly tells you listen to the clues without being seen.  You are stuck with a couple of people conversing with a floating white ring around them.  At that point, I wasn't sure if I needed to be in the circle or outside of it.  It would prompt you with instructions to "Eavesdrop without being seen." My reaction was "What the Hell do I do with this floating circle!" Later you come across a time that it moves and it makes for a more difficult adventure.  Spoiler Alert - Stay In The Circle!


Multi-player is something to be desired! That is if you can handle pursuing a foe that lags his way through a map.  I fully understand not performing very well because of your personal skill level but when you aren't doing well due to a laggy opponent, it's beyond irritating.


@Vdjomb has a few interesting words on the topic. "When I first started this review, I had made it through the first 50 Levels to Prestige in  under 24 hours and felt that this was a major improvement over the previous installments. The abilities seemed well balanced and the Honorable Death /Contested Kill seemed to be better balanced. Sadly, my opinion has been shifted since the last update, as the abilities have been "tweaked". These tweaks now seem to have added a rather substantial lag for some unknown reason. This has made an extra enemy to contend with, the game itself. Kills don't always work properly and your defense weapons don't always deploy properly either. As you might believe, this really generates a high level of frustration. The last, rather annoying, adjustment is that the chat functions are still un-polished.  It offers very poor sound quality and while in-game there is a convoluted way to mute other players.

BEFORE this update I would have said that this was the ultimate multi-player experience, but now I feel it's broken. Which is a real shame, as I thoroughly love playing it. I can really recommend the game but I may have to wait until they fix the issues before saying it's a must play."


Final Thoughts - Amazing graphics, amazing game mechanics, amazing storyline, and amazing sound track.  But unfortunately for the developers, that isn't the entire chalupa.  I would believe that at times they may have gotten caught up in the moment, good times, and the high points to see what is lacking.  I don't want to sound hateful, because I firmly stand by the brilliance that's at work here.  Coming from an owner of the game, memorabilia, and the soundtrack, Assassins Creed 3 is a must own!  

And for these reasons I rate... 

Assassin's Creed 3 a 8.5 out of 10.

$50 out of $60


Written By Rich Hodges - CEO of TheTechFixation.com and
 the TechFixation's Podcast - A Podcast Driven By Consumers, For Consumers 


Sunday, December 16, 2012

Black Ops 2 Review


Call of Duty is a franchise that has recently taken the gaming industry by storm. The fast paced action, realistic battle situations, and solid multiplayer have made Activision a lot of over the past few years. Sadly, this wealth and popularity has lead to yearly installments to the Call of Duty name. Most people would see this as a positive thing, but I see it as a Publisher pushing for new games to be released with little creative licence being taken to insure that the games follow the same "unit selling" formula year after year. So, is this year's installment, Black Ops 2, worth the money or should you stick with last year's installment? Let's find out.


The Story
The boys down at Treyarch Studios have put a lot of love and care into making the sequel to their popular Call of Duty: Black Ops, and it is very much appreciated. The original took place in the 1960's and followed Alex Mason and an all star cast of memorable faces. Black Ops 2 takes place in 2025 and follows the story of David Mason, Alex's Son, as he tries to save the futuristic world from certain chaos. Although the two games take place far apart, there are several flashback sequences that tie both time periods together nicely. Although I was able to follow the story and characters very easily because of my time playing the original, I have to wonder if someone new to the series would be able to follow all the plot points easily and see how everything ties in. I'm not entirely convinced that Treyarch did an amazing job making the story completely coherent for someone new to the series, however, I am convinced that you won't really care about all the nuances of the story because the main villain, Raul Menendez, steals the show. Like many Call of Duty games, Black Ops 2 will have you switching characters periodically to tell a story that is both in the past and in the present on a global scale. This story really serves to show the player why Menedez is the Evil S.O.B. that he is. I was so pleased to see the writers put just as much time and energy into giving the villain a believable and heart wrenching story arc as they did with the Heroes. Hats off to Treyarch for that.

The game plays as well as you would expect from a Call of Duty title, which is quite well in fact. All the movements are quick and responsive, the enemies are smart and numerous, the landscapes are exciting and diverse. The addition of the futuristic technology is the spice that makes Black Ops 2 unique from other Call of Duty titles. There are four legged tanks and flying cyphers that provide all kinds of support through out the game, which adds new and interesting strategies for how to play and what to watch out for. I found myself running out into the fray several times in order to hack an enemy unit and turn it against them. The futuristic guns in the game are very well balanced and thought out as well and add a lot of flair. One thing that I really enjoyed was that before each mission you are given the option to customize your loadout. So after you have figured out what your preferred gun and scope are, you can make sure to carry one into battle with you every time. This also means that you are not forced to use the futuristic scopes and sights. A lot of those sights have great perks, but come with limitations (like limited viewing space). Another nice thing about the loadout screen is that it shows you exactly which character you will be playing as during the mission. I've never liked having to remember who I was playing as based on a name, so it was nice for them so show me a picture as well.



The action sequences get to be very exciting and visceral towards the end. You will fly harriers, operate mini-guns, hack bots, ride horses, and destroy everything in your path. There is no lack of excitement here, unless you are doing one of the Command & Conquer style missions. Basically, you are given a finite number of troops, mechs, and turrets to defend a handful of positions for a certain amount of time. You can take direct control of any unit on the field (I suggest you do because the AI leaves much to be desired) and deploy others where they are needed. Fortunately, Treyarch doesn't force you to do more than one of these missions, but there are several of them available during the main story. Overall, it is a very awkward experience that could have been left out in my opinion, but at least you are not forced to do more than one.


Multiplayer
It's impossible to talk about Black Ops 2 without talking about the multiplayer. It's back and better than ever. There are many levels and they are all diverse and well balanced, and the leveling system is really well done this time around. As you play, your character gains levels which awards you with better guns and better perks. On top of this, your guns gain levels as you use them, and these levels grant you new attachments for your gun. I find this causes people to be more cautious and more intentional about switching to newer guns. I currently have the most basic Assault Rifle leveled up significantly and I have just the right sights for it and all the right attachments to make me into a deadly killer. However, if I were to switch to using a better Assault Rifle, I would be forced to use Iron Sights until I level it up and get a better sight. So, as a player, I have to ask myself, "Do I want to continue with what I'm good at, or do I temporarily go without my preferred setup for a short period in order to eventually have a better setup?" Being the best doesn't happen by accident in this game, and it's because Treyarch forces you to be intentional or risk being left behind. 


Another nice change is the addition of a "10 Items or Less" policy. Your loadouts can only have 10 items max. Every gun, attachment, perk, and grenade counts toward your overall limit. The majority of the time, I play without a backup weapon so that I can have 3 attachments on my Primary weapon. This is my choice and it works well for me, but you may choose to take 2 primary weapons into battle and give up your tactical grenades. The choice is yours, and this customization is what makes Black Ops 2 multiplayer such a blast. One last thing that Treyarch should receive significant praise for is the fact that they store all of your multiplayer data in the cloud and attach it to your PSN or XBLA. If I go over to a friends house and we want to play split screen, I can log into my account on his console and we can both play on our own accounts, gaining experience for our own characters, and have all of our custom loadouts right there waiting for us. It really is a thing of beauty that should be incorporated into all multiplayer games from now on.


Zombies
Black Ops 2 doesn't stop with just a killer single player campaign and a masterfully crafted multiplayer experience, it also brings you Zombies. This time you have more levels to play in, more story, and more people you can play with. While the Zombies mode is meant to be silly and fun, I didn't see much improvement over previous Zombie Modes. I was severely disappointed to find how easy this mode has become when compared to older iterations. In the past, I had to really work hard to make it past the fourth or fifth wave, but this time it was nothing for me to make it to wave six or seven. 

The Wii U Effect
When compared side by side, the Wii U version is everything that the PlayStation and Xbox versions are (except with less people playing online). The major benefit to having the Wii U version is that you can play every aspect of the game on the gamepad, allowing for more quick opportunities to level up your multiplayer character if someone else is hogging the television. Playing mulitplayer online with another friend in the room is also better on the Wii U. Instead of splitting your TV screen in half so that both people can play, one person is able to play on the big screen with a Pro Controller and the other can play right on the gamepad. This is my favorite feature for the Wii U version, but if you are already invested in another gaming Ecosystem, you will likely be better off playing on your PS3 or Xbox 360.

The Verdict
Overall, Black Ops 2 delivers everything you want to see in a Call of Duty title. There isn't a lot to be disappointed about, aside from the Command & Conquer style missions and boring Zombies mode. Even if you aren't much of a Multiplayer person like me, you will still derive much enjoyment out of playing with friends. I expect to continue playing online long after this review is finished. So with that, it is safe to say that I give 


Black Ops 2 a solid $50 out of a possible $60

Written by Dexter Jaekel
Editor-in-Chief of TheTechFixation.com




SPOILER TIME!!!!


I felt that a lot of where the story was head to was spoiled by the gameplay demo shown at E3 2012 when Black Ops 2 was announced. They showed off a significant portion of the L.A. massacre and told us all that the villain has taken over all of the U.S. droid artillery. This scene is the second to last mission for the game. So all along I knew that Menedez was going to be successful in his efforts somehow. That was a major buzz kill to find out that there was only one mission left after that. This is my main complaint about the game. In an effort to show everyone why Black Ops 2 was going to be so cool, they spoiled major plot points at the games unveiling. This makes me sick to my stomach to think that they would blatantly exploit their own game in such a way to help move units. We all know that a ton of copies of Black Ops 2 were going to be sold before they even announced that it was officially being worked on. I hope this does not become a commonplace occurrence. Just Sayin'.